There's knocking at the door.
[[Answer it?]]
[[Ignore them forever]]
<<set $affection to 0>>You open the door...
[[Passive agressively]]
[[Like a normal person]]You ignore them forever, but they keep knocking.
[[Answer it?]]It's your friend, Tracy. She's carrying a plant in one arm, a stack of papers in the other.
<<set $affection to -10>>
[[What's with the plant?]]
[[Go away.]]It's your friend, Tracy. She's carrying a plant in one arm, a stack of papers in the other.
"Ah my dear friend, you. How's it going? Anyway, I am craaazyy busy, can you do me a huge favor?"
<<set $affection to 10>>
[[Sure...?]]
[[What's with the plant?]]"Great! Listen, you just gotta take care of this plant for me. I'll be gone a month, and I'll pick it up on the 30th. All you gotta do is water it."
<<set $affection to 20>>
[[That's a lot of work.]]
[[Yeah alright.]]"It's for you. Listen, you just gotta take care of it for me. I'll be gone a month, and I'll pick it up on the 30th. All you gotta do is water it."
<<set $affection to 0>>
[[That's a lot of work.]]
[[No?]]Tracy looks annoyed.
"He'll die. You want this poor, innocent plant to die?"
<<set $affection to 0>>
She thrusts the plant into your arms and closes the door for you.
[[Accept your fate.|ayf]] She looks relived. Tracy hands you the plant with a smile and turns to leave.
<<set $affection to 30>>
[[Accept your fate.|ayf]]
Tracy looks peeved, then smug.
<<set $affection to -10>>
"If you don't take care of this plant I'll tell your landlord you have a [[pet]]."
What is your <<cycle "$answer" autoselect>>
<<option "dog">>
<<option "cat">>
<<option "fish">>
<<option "bird">>
<<option "bear">>
<</cycle>>'s
<<textbox "$name" "" "Enter">>
Leave $name out this! I'll...
[[throw your precious plant in an oil fire.]]
[[take care of your plant.]]
"If you don't take care of this plant I'll tell your landlord you have a [[pet]]."
<<set $affection to -20>>
She shoves the plant at your chest and slams the door. Your door. Unbelievable.
[[Accept your fate.]] <<type 80ms start 1s>>
The next day...
<</type>>
<<timed 3.5s>><<goto "goodboy">><</timed>>In the morning you place the plant by your window. It looks nice there.
You see a [[folded note]] wedged in the dirt.
[[Water it?|r1]]
[[Don't water it.]]
<<set $hp to 0>><<set $r1 to random(1,6)>><<if $r1 is 1>> Err, did it just move? <<timed 4s>><<goto "fail">><</timed>>
<<else>><<set $w1hp to $r1>> $r1 Health Points
Looks healthy.
[[Water it?|r2]]
[[Don't water it.]]
<</if>>
<<set $r2 to random(1,6)>><<if $r2 is 1>>You get chills for some reason... <<timed 4s>><<goto "fail">><</timed>> <<else>>
<<set $r2 to $r1+$r2>><<set $w1hp to $r2>> $r2 Health Points
Seems to be doing well.
[[Water it?|r3]]
[[Don't water it.]]
<</if>>
It seems you managed to mess up in week one, it's fine...plants are hardy, right?
<<set $style to "a little ugly">>
[[Go to next week|week2]]
<<set $w1hp to $w1hp-3>>
<<set $growth to $w1hp>>
<<set $growth to -7>><<set $r3 to random(1,6)>><<if $r3 is 1>>Is it supposed to breathe like that?<<timed 3.5s>><<goto "fail">><</timed>> <<else>><<set $r3 to $r2+$r3>><<set $w1hp to $r3>>$r3 Health Points
Smells fresh.
[[Water it?|r4]]
[[Don't water it.]]
<</if>>
<<set $r4 to random(1,6)>><<if $r4 is 1>> Why does it smell metallic? <<timed 3.5s>><<goto "fail">><</timed>>
<<else>><<set $r4 to $r3+$r4>><<set $w1hp to $r4>>
$r4 Health Points
This plant feels benevolent.
[[Water it?|r5]]
[[Don't water it.]]
<</if>>
<<set $r5 to random(1,6)>><<if $r5 is 1>>Why does it smell metallic?<<timed 4s>><<goto "fail">><</timed>>
<<else>><<set $r5 to $r4+$r5>><<set $w1hp to $r5>>
$r5 Health Points
I think this plant is starting to...GROW on me.<<type 80ms start .7s>>Hahahahahaha. <</type>>
[[Water it?|r6]]
[[Don't water it.]]
<</if>>
<<set $r6 to random(1,6)>><<if $r6 is 1>>It looks uglier than it was yesterday. <<timed 3.5s>><<goto "fail">><</timed>>
<<else>><<set $r6 to $r5+$r6>><<set $w1hp to $r6>>
$r6 Health Points
It's a nice shade of green today.
<<set $style to "healthy">>
<<timed 4s>><<goto "week2">><</timed>>
<</if>>
You decide to play it safe and stop watering it this week.
<<set $style to "bland">>
[[Continue to next week?|week2]]
<<set $growth to $w1hp>>
<<set $growth to -7>>Thanks so much for looking after it for me! Here are some tips:
You can water it as many times as you like.
The more times you succeed in taking care of it properly, the healthier it will be. But if you make a mistake it won't be happy, haha!
[[Good luck.|roll]]Ahh Monday, what will it have in store for you today?
The plant looks $style.
[[Water it?|r1.2]]
[[Don't water it.|dwi2]]<<set $r1 to random(1,6)>><<if $r1 is 1>>Ugh...is it...twitching? <<timed 4s>><<goto "fail1">><</timed>>
<<else>> <<set $w2hp to $r1>>$r1 Health Points
It's leaves look thick and bulbous. That's a good thing...right?
[[Water it?|r2.2]]
[[Don't water it.|dwi2]]
<</if>>
<<set $r2 to random(1,6)>><<if $r2 is 1>>It might be radiating something. Malevolence?<<timed 4s>><<goto "fail1">><</timed>> <<else>><<set $r2 to $r1+$r2>> <<set $w2hp to $r2>>$r2 Health Points
It's a verdant green, it nearly glows in the dark.
[[Water it?|r3.2]]
[[Don't water it.|dwi2]]
<</if>><<set $r3 to random(1,6)>><<if $r3 is 1>>The pot cracked<<timed 4s>><<goto "fail1">><</timed>> <<else>><<set $r3 to $r2+$r3>><<set $w2hp to $r3>>$r3 Health Points
The leaves rustled happily when you went to pick up the watering can. Weird.
[[Water it?|r4.2]]
[[Don't water it.|dwi2]]
<</if>><<set $r4 to random(1,6)>><<if $r4 is 1>>
$r4 Did it just make a noise?<<timed 4s>><<goto "fail1">><</timed>>
<<else>><<set $r4 to $r3+$r4>><<set $hp to $r4>>
$r4 Health Points
It made a gurgling noise. You suppose that meant it was watered enough.
[[Water it?|r5.2]]
[[Don't water it.|dwi2]]
<</if>><<set $r5 to random(1,6)>><<if $r5 is 1>>
The pot cracked.<<timed 4s>><<goto "fail1">><</timed>>
<<else>><<set $r5 to $r4+$r5>><<set $hp to $r5>>
$r5 Health Points
You had to move it to a bigger pot, but you couldnt find one large enough. So instead you bought a metal trashcan and a bag of dirt. Still, it looks on the verge of overflowing.
[[Water it?|r6.2]]
[[Don't water it.|dwi2]]
<</if>><<set $r6 to random(1,6)>><<if $r6 is 1>>
You swear you saw it move. Like, crawl a foot closer to the kitchen. It's more creepy than funny.<<timed 4s>><<goto "fail1">><</timed>>
<<else>><<set $r6 to $r5+$r6>><<set $hp to $r6>>
$r6 Health Points
The leaves grew so long they curl on the floor like a loose tongue.
<</if>>
<<set $style to "big">>
<<timed 4s>><<goto "week3">><</timed>>
<<set $hp to $r6>><<type 80ms start 1s>>
Week 3...
<</type>>
<<timed 5s>><<goto "day16">><</timed>>
You can't quite tell what sort of plant this is.
The plant looks $style.
[[Water it?|r1.3]]
[[Don't water it.|dwi3]]<<set $r1 to random(1,6)>><<if $r1 is 1>><<type 50ms start 1s>>The ceramic pot seemed to have burst while you were out. Clearly, the plant outgrew it.<</type>><<timed 7s>><<goto "fail2">><</timed>>
<<else>><<set $w3hp to $r1>> $r1 Health Points<<type 50ms start 1s>>
A bird flew by your window, that's good luck! <</type>>
[[Water it?|r2.3]]
[[Don't water it.|dwi3]]
<</if>>
<<set $r2 to random(1,6)>><<if $r2 is 1>><<type 50ms start 1s>>
The bird came back, you think it's a Blue Jay.
It seems to like the sunny branch by your window. <</type>>
<<type 80ms start .5s>>...<</type>>
<<type 80ms start .7s>>......<</type>>
<<type 80ms start 1.5s>>The plant...<</type>>
<<type 80ms start 1s>>........<</type>>
<<type 120ms start 1s>>ate the bird... <</type>>
<<timed 19s>><<goto "fail2">><</timed>> <<else>>
<<set $r2 to $r1+$r2>><<set $w3hp to $r2>> $r2 Health Points
It seems to be doing well despite its size in your one-person apartment.
[[Water it?|r3.3]]
[[Don't water it.|dwi3]]
<</if>><<set $r3 to random(1,6)>><<if $r3 is 1>><<type 50ms start 1s>>
The bird came back, you think it's a Blue Jay.
It seems to like the sunny branch by your window. <</type>>
<<type 80ms start .5s>>...<</type>>
<<type 80ms start .7s>>......<</type>>
<<type 80ms start 1.5s>>The plant...<</type>>
<<type 80ms start 1s>>........<</type>>
<<type 120ms start 1s>>ate the bird... <</type>>
<<timed 19s>><<goto "fail2">><</timed>><<else>><<set $r3 to $r2+$r3>><<set $w3hp to $r3>>$r3 Health Points
When you go to water it, a new root sprouts from the soil and latches on your finger. You go to untangle your hand but it latches on with a strength you didn't expect. Marks curl up your pinky in a red spiral.
[[Water it?|r4.3]]
[[Don't water it.|dwi3]]
<</if>><<set $r4 to random(1,6)>><<if $r4 is 1>><<type 50ms start 1s>>
The bird came back, you think it's a Blue Jay.
It seems to like the sunny branch by your window. <</type>>
<<type 80ms start .5s>>...<</type>>
<<type 80ms start .7s>>......<</type>>
<<type 80ms start 1.5s>>The plant...<</type>>
<<type 80ms start 1s>>........<</type>>
<<type 120ms start 1s>>ate the bird... <</type>>
<<timed 19s>><<goto "fail2">><</timed>>
<<else>><<set $r4 to $r3+$r4>><<set $w3hp to $r4>>
$r4 Health Points
It looks like it's positively flourishing! The vines are...getting everywhere actually. Under the sofa, over the TV, creeping towards the hallway...
[[Water it?|r5.3]]
[[Don't water it.|dwi3]]
<</if>><<set $r5 to random(1,6)>><<if $r5 is 1>><<type 50ms start 1s>>
The bird came back, you think it's a Blue Jay.
It seems to like the sunny branch by your window. <</type>>
<<type 80ms start .5s>>...<</type>>
<<type 80ms start .7s>>......<</type>>
<<type 80ms start 1.5s>>The plant...<</type>>
<<type 80ms start 1s>>........<</type>>
<<type 120ms start 1s>>ate the bird... <</type>>
<<timed 19s>><<goto "fail2">><</timed>>
<<else>><<set $r5 to $r4+$r5>><<set $w3hp to $r5>>
$r5 Health Points
It's moving. Almost like it's dancing? This went on for several hours, then stopped, suddenly and inexplicably.
[[Water it?|r6.3]]
[[Don't water it.|dwi3]]
<</if>><<set $r6 to random(1,6)>><<if $r6 is 1>><<type 50ms start 1s>>
The bird came back, you think it's a Blue Jay.
It seems to like the sunny branch by your window. <</type>>
<<type 80ms start .5s>>...<</type>>
<<type 80ms start .7s>>......<</type>>
<<type 80ms start 1.5s>>The plant...<</type>>
<<type 80ms start 1s>>........<</type>>
<<type 120ms start 1s>>ate the bird... <</type>>
<<timed 19s>><<goto "fail2">><</timed>>
<<else>><<set $r6 to $r5+$r6>><<set $w3hp to $r6>>
$r6 Health Points
It's big. Bigger than any plant you've seen.
<<set $style to "beautiful and disturbing">>
<<timed 3.5s>><<goto "week4">><</timed>>
<</if>>
<<set $hp to $r6>><<type 80ms start 1s>>
Week 4...
<</type>>
<<timed 4s>><<goto "day28">><</timed>>
Hm.
The plant looks $style.
[[Water it?|r1.4]]
[[Don't water it.|dwi4]]"Gee...I hope animal control doesn't find out about $name......"
<<set $affection to -30>>
[[Stew in rage]] "Splendid, thank you."
She gives you the plant and disappears down the hallway.
<<set $affection to -10>>
[[Accept your fate.]] You think it doesn't need anymore water. It was starting to smell weird, anyway.
<<set $style to "big">>
[[Continue to next week?|week3]]
<<set $growth to $w2hp>>
<<set $growth to -7>>You thought watering it less would reduce the rapid growth. You don't know if it did.
<<set $style to "docile">>
[[Continue to next week?|week4]]
<<set $growth to $w3hp>>
<<set $growth to -7>>You overwatered it. An abnormal amount of flies start circling the soil.
<<set $style to "strangely grotesque">>
[[Go to next week|week3]]
<<set $w2hp to $w2hp-3>>You underwatered it this time, the serpentine roots shrivel like dead skin.
<<set $style to "grim-">>
[[Go to next week|week4]]
<<set $w3hp to $w3hp-3>>Were you scared?
<<set $style to "uncontrollable and sprawling">>
[[Continue to next week?|week5]]
<<set $growth to $w4hp>>
<<set $growth to -7>><<set $r1 to random(1,6)>><<if $r1 is 1>><<type 50ms start 1s>>You tried to water it but you were disctracted, and the water flooded the cracked pot. You realized you hadn't seen $name for hours.<</type>><<type 90ms start 1s>> Where...?<</type>><<timed 14s>><<goto "fail3">><</timed>>
<<else>><<set $w4hp to $r1>> $r1 Health Points
You watered it, it took five refills, then went to find $name. Where did he go?
[[Water it?|r2.4]]
[[Don't water it.|dwi4]]
<</if>>
<<set $r2 to random(1,6)>><<if $r2 is 1>><<type 50ms start 1s>>The silence is loud. But it's not silent, is it?<</type>><<type 50ms start 1s>>A heartbeat.<</type>><<type 50ms start 1.5s>> Not yours.<</type>><<timed 11s>><<goto "fail3">><</timed>> <<else>>
<<set $r2 to $r1+$r2>><<set $w4hp to $r2>> $r2 Health Points<<type 50ms start 1s>>
You call out his name. <</type>><<type 63ms start .5s>>
"$name! Come on out!"<</type>><<type 67ms start 1s>>
....<</type>><<type 72ms start 3s>>
Nothing.<</type>>
<<type 50ms start 1s>>
[[Water it?|r3.4]]
[[Don't water it.|dwi4]]
<</type>>
<</if>><<set $r3 to random(1,6)>><<if $r3 is 1>><<type 50ms start 1s>>The silence is loud. But it's not silent, is it?<</type>><<type 50ms start 1s>>A heartbeat.<</type>><<type 50ms start 1.5s>> Not yours.<</type>><<timed 11s>><<goto "fail3">><</timed>> <<else>><<set $r3 to $r2+$r3>><<set $w4hp to $r3>>$r3 Health Points <<type 50ms start 1s>>
You can't find $name anywhere. A creeping dread travels up your spine.<</type>><<type 50ms start 1s>>
You know.<</type>>
<<type 50ms start 2.5s>>
You know. <</type>>
<<type 50ms start 1s>>
[[Water it?|r4.4]]
[[Don't water it.|dwi4]]
<</type>>
<</if>><<set $r4 to random(1,6)>><<if $r4 is 1>><<type 50ms start 1s>>The silence is loud. But it's not silent, is it?<</type>><<type 50ms start 1s>>A heartbeat.<</type>><<type 50ms start 1.5s>> Not yours.<</type>><<timed 11s>><<goto "fail3">><</timed>>
<<else>><<set $r4 to $r3+$r4>><<set $w4hp to $r4>>
$r4 Health Points <<type 50ms start 1s>>
It grows. Silently, it grows. <</type>>
[[Water it?|r5.4]]
[[Don't water it.|dwi4]]
<</if>><<set $r5 to random(1,6)>><<if $r5 is 1>>
<<type 50ms start 1s>>It's gotten so large...like something out of this time.<</type>><<type 50ms start 1s>>You begin to feel scared.<</type>><<timed 9s>><<goto "fail3">><</timed>>
<<else>><<set $r5 to $r4+$r5>><<set $w4hp to $r5>>
$r5 Health Points <<type 50ms start 1s>>
Now you can hear a heartbeat. Not yours, although it's loud in your chest. <</type>>
<<type 50ms start 1s>>It's all over,<</type>><<type 60ms start .5s>> it sends ripples through your watering can. <</type>>
[[Water it?|r6.4]]
[[Don't water it.|dwi4]]
<</if>><<set $r6 to random(1,6)>><<if $r6 is 1>><<type 50ms start 1s>>
You wonder if you watered it enough.<</type>><<type 50ms start 1s>>
It's unlikely.<</type>>
<<type 50ms start 3s>>
You wonder what it will drink next.
<</type>>
<<else>><<set $r6 to $r5+$r6>><<set $w4hp to $r6>>
$r6 Health Points<<type 50ms start 1s>>
<</type>><<type 50ms start 1s>>
You finished lugging the last container of water to the base of the plant, you hope it's enough.<</type>>
<<type 50ms start 3s>>
If it isn't...
<</type>>
<<type 50ms start 1s>>
Well...
<</type>>
<</if>>
<<set $style to "hungry for more">>
<<timed 15s>><<goto "day29">><</timed>>
<<type 80ms start 1s>>
Two days left...
<</type>>
<<timed 4s>><<goto "day29">><</timed>>
You don't know what you did wrong, but the plant doesn't look pleased. It's vines start to dig into the wall like talons, flaking the paint and cracking the plaster.
<<set $style to "a little ugly">>
[[Continue|week5]]
<<set $w4hp to $w4hp-3>>You wake up from dread.
<<if $growth gte 2>>
<<goto "<2">>
<<if $growth lt 2>>
<<goto ">2decide">>
<<if $growth gte 2>>
<<goto "<2.1">>
<<else>>
<<goto ">2.1">>
<</if>>
<<set $w4hp to $w1hp+$w2hp+$w3hp+$w4hp>>
<<if $w4hp gte 36>>
<<goto "<36">>
<<else>>
<<goto ">36">>
<</if>>
<<type 50ms start 1s>>The plant has taken over your whole apartment. It's bulging out of the window in great writhing tendrils. You go to water it, because you're scared not to. <</type>>
<<type 50ms start .5s>>You feel it's heartbeat shake the walls, and then a great rumbling buries the noise of crumbling debris. <</type>><<type 50ms start 1.5s>>
Then, <</type>><<type 50ms start .3s>>[[you feel sunlight.]] <</type>><<type 50ms start 1s>>
Vines spawl from the crumbling pile of dirt that was it's container, it's taken over the window and several feet of space around it. You wonder just how big it could've gotten. <</type>><<type 50ms start .5s>>
Cautiously, you live the next two days. <</type>>
<<type 50ms start .5s>>
When the evening comes for Tracy to get the plant, the door is silent. [[You feel sick.]]
<</type>><<type 80ms start 1s>>
Week 2...
<</type>>
<<timed 5s>><<goto "day16">><</timed>><<type 50ms start 1s>>
Vines spawl from the crumbling pile of dirt that was it's container, it's taken over the window and several feet of space around it. You wonder just how big it could've gotten. <</type>>
<<type 50ms start .5s>>
Cautiously, you live the next two days. <</type>>
<<type 50ms start .7s>>
When the evening comes for Tracy to get the plant, the door is silent. [[You feel sick. ]]<</type>>
<<if $affection lt 0>>
<<goto ">2">>
<<else>>
<<goto ">2good">><<type 50ms start 1s>>
You try to go to sleep that night, but unease is coiled thick in your chest.<</type>><<type 50ms start .5s>>
When light just touches the sky, you mechanically get up, grab a pair of kitchen shears, and stand still in front of that beating mass.<</type>>
<<type 50ms start .3s>>
You slash at the leaves. Vines squeeze your limbs in a painful grip. The door opens.
<</type>><<type 50ms start 1s>>
For a moment, [[hope seizes you.]]
<</type>>
<<type 50ms start .7s>>The next, you're lying in the clutches of that foul plant. Tracy's grinning face looking down at you.<</type>>
<<type 50ms start .3s>>
Betrayal rages in your chest, granting you one last burst of strength.<</type>>
<<type 50ms start .3s>>
You grab her ankle and drag Tracy into the spindley depths of demise.<</type>>
<<type 50ms start .5s>>
You smile.<</type>>
<<type 50ms start 1s>>
[[And then you die.|end]]
<</type>><<type 50ms start .7s>>
You try to go to sleep that night, but unease is coiled thick in your chest.<</type>><<type 50ms start .5s>>
When light just touches the sky, you mechanically get up, grab a pair of kitchen shears, and stand still in front of that beating mass.<</type>>
<<type 50ms start .5s>>
You wedge the scissors under a vine and cut, but it thrashes like a snake. You decide a knife would work better. <</type>>
<<type 50ms start .3s>>
You slash at the leaves. Vines squeeze your limbs in a painful grip. <</type>><<type 50ms start .6s>>The door opens. <</type>><<type 50ms start 1s>>
[[Hope seizes you.]]
<</type>><<type 50ms start .8s>>It's Tracy. <</type>><<type 50ms start .5s>>
Together, you hack at the plant until eventually it's wild tendrils start to slow to a stop, stinking and dead, on your living room floor.<</type>><<type 50ms start 1.2s>>
It starts to [[bleed.|end]]<</type>><<type 50ms start .3s>>You hadn't realized how dark it was, how the only thing you could hear was the pounding of a heart that was both was and was not yours.<</type>>
<<type 50ms start .5s>>The plant collapsed the wall and fell onto the street, you can see it's vines stretching along the roads, into sewers, onto people.<</type>>
<<type 50ms start .7s>>But now you can see the sky, listen to the frightened caw of birds and breathe sweet air, which only now flood your lungs.<</type>>
<<if $affection lt 0>><<goto "knocking">>
<<else>><<type 50ms start 2s>>
You're free from [[That Thing.|end]]<</type>>
<</if>><<type 50ms start .7s>>And then, you hear knocking.<</type>><<type 80ms start .5s>>$name is a good boy.
[[Day 1]]<</type>>
<<type 90ms start 4s>>
FIN.<</type>><<type 50ms start 1s>>The plant has taken over your whole apartment. It's bulging out of the window in great writhing tendrils. You go to water it, because you're scared not to. <</type>>
<<type 50ms start .5s>>You feel it's heartbeat shake the walls, and then a great rumbling buries the noise of everything, and suddenly you're shrouded in red light. <</type>><<type 50ms start 1s>>
Your apartment was dark before, and now with the eerie glow the color of blood you feel deeply unsettled. You [[approach the plant slowly]], with more caution.
<</type>><<type 50ms start 1s>>
Vines spawl from the crumbling pile of dirt that was it's container, it's taken over the window and several feet of space around it. You wonder just how big it could've gotten. <</type>><<type 50ms start .5s>>
Cautiously, you live the next two days. <</type>>
<<type 50ms start .5s>>
When the evening comes for Tracy to get the plant, the door is silent. [[You feel sick. ]]
<</type>><<type 50ms start 1s>>You reach out, fingers inches away from grazing it.
<</type>>
<<type 50ms start .3s>>And then, you hear knocking.
<</type>>
<<type 50ms start .3s>>Though it seems precursery, as the door swings open after two beats.
<</type>>
<<type 50ms start .3s>>It's Tracy. She seems to wander in, examining the sprawing vines that incase the interior, then her gaze lands on you with some surprise.
<</type>>
<<type 50ms start .3s>>"I guess I was early."
<</type>>
<<type 50ms start .3s>>Things start to shift into place, and you realize..
<</type>>
<<type 50ms start .3s>>[["You knew."]]<</type>>She sighs and starts to unsheathe an axe from her satchel.
[[Forgive me!|cont]]
[[Haha...we can talk about this, right??|cont]]<<type 50ms start 1s>>Its pulsing that sickly color at the center of it's mass, a lumiescent bulb.
<</type>>
<<type 50ms start .3s>>Slowly, it starts to unfurl.
<</type>>
<<type 50ms start .3s>>You stop, frozen by wonder or disgust, you're not sure.
<</type>>
<<type 50ms start .3s>>It blooms.
<</type>>
<<type 50ms start .3s>>It's a flower, as big as what used to be your window.
<</type>>
<<type 50ms start .3s>>Glowing that strange color, it seems to beckon you.
<</type>>
<<type 50ms start .3s>>[[You walk closer]], helpless not to.
<</type>>
<<type 50ms start .3s>>You reach out your hand to touch a red petal.
<</type>>
<<type 50ms start .3s>>And in that moment, you feel pain.
<</type>>
<<type 50ms start .3s>>Agonizing pain.
<</type>>
<<type 50ms start .3s>>Your hand is stuck, trapped in the toothed mouth of the flower.
<</type>>
<<type 50ms start .3s>>It pulls you forward with the strength of it's jaws.
<</type>>
<<type 60ms start .7s>>[[You feel it's unending hunger in your last moments of consciousness. You're just glad you won't be there to see it grow.|end]]<</type>><<if $affection gte 0>>
<<goto "early">>
<<else>>
<<goto "munch">>
<</if>>
<<type 50ms start .3s>>"I said I'd come to pick up Phil, didn't I?"
<</type>>
[[You named it?|cont1]]
[[Please don't hurt me.|cont1]]She sighs and walks right up to you, axe gleaming in the red light.
<<type 50ms start .3s>>You brace yourself[[...]]
<</type>><<type 50ms start .3s>>She looks at you, then at what used to be the plant, and makes an annoyed "tch" sound.
<</type>>
<<type 50ms start .3s>>She leaves, axe in hand, clothes marked in red, and [[doesn't even shut the door.|end]]
<</type>>"Do you mind moving?"
<<type 50ms start .3s>>Oh.
<</type>>
<<type 50ms start .3s>>You move out of the way, and she starts to hack at the plant, starting at the bright petals. It struggles, vines and root flailing, gripping Tracy with a painful strength before it's cut down by the swing of her axe.
<</type>>
<<type 50ms start .3s>>It's over quickly, and you find yourself sick at the sight of plant gore strewn over the room. Now that the red light had faded, you can see the bits of plant...bleeding.
<</type>>
<<type 50ms start .3s>>Tracy makes a face at the scene and plucks a segment of plant off the ground to put in a plastic bag.
<</type>>
[[Gross.|tch]]
<</type>><<type 50ms start 1s>>
You try to go to sleep that night, but unease is coiled thick in your chest.<</type>><</type>><<type 50ms start .5s>>
You wake up to red light.<</type>>
<<type 50ms start .3s>>The eerie glow the color of blood makes you deeply unsettled. You inch out of bed, weighed with dread.
<</type>>
<<type 50ms start .3s>>You enter the living room and [[approach the plant hesitantly.]]<</type>><<type 50ms start .3s>>You reach out your hand to touch a red petal.
<</type>>
<<type 50ms start .3s>>And in that moment, you feel pain.
<</type>>
<<type 50ms start .3s>>Agonizing pain.
<</type>>
<<type 50ms start .3s>>Your hand is stuck, trapped in the toothed mouth of the flower.
<</type>>
<<type 50ms start .3s>>it pulls you forward with the strength of it's jaws.
<</type>>
<<type 50ms start .3s>>But it's too weak, too small. You're overcome with an intense gratitude for all the times you neglected to water it.
<</type>>
<<type 50ms start .3s>>[[You manage to rip your arm free.]]<</type>>
<<type 80ms start 1s>>
The next day...
<</type>>
<<timed 3.5s>><<goto "pet2">><</timed>>What is your <<cycle "$answer" autoselect>>
<<option "dog">>
<<option "cat">>
<<option "fish">>
<<option "bird">>
<<option "bear">>
<</cycle>>'s
<<textbox "$name" "" "goodboy">>
<<type 50ms start .3s>>It seems precursery, as the door swings open after two beats.
<</type>>
<<type 50ms start .3s>>It's Tracy. She seems to wander in, examining the sprawing vines that incase the interior, then her gaze lands on you with some surprise.
<</type>>
<<type 50ms start .3s>>"I guess I was early."
<</type>>
<<type 50ms start .3s>>Things start to shift into place, and you realize..
<</type>>
<<type 50ms start .3s>>[["You knew."|knew]]<</type>>You wonder when Tracy will pick up her stupid bloodthirsty plant already when you hear a [[knock at the door.]]<<if $affection gte 0>>
<<goto "good5">>
<<else>>
<<goto "bad">>
<</if>>
She sighs and starts to unsheathe an axe from her satchel.
[[Forgive me!|cont5]]
[[Haha...we can talk about this, right??|cont5]]She sighs and walks right up to you, axe gleaming in the red light.
<<type 50ms start .3s>>You brace yourself[[...|blarg]]
<</type>>"Do you mind moving?"
<<type 50ms start .3s>>Oh.
<</type>>
<<type 50ms start .3s>>You move out of the way, and she starts to hack at the plant, starting at the bright petals. It struggles, vines and root flailing, but it's no match for her axe.
<</type>>
<<type 50ms start .3s>>It's over quickly, and you find yourself sick at the sight of plant gore strewn over the room. Now that the red light had faded, you can see the bits of plant...bleeding.
<</type>>
<<type 50ms start .3s>>Tracy makes a face at the scene and plucks a segment of plant off the ground to put in a plastic bag.
<</type>>
[[Gross.|again?]]
In the new silence of your apartment you pick up one of the cut stems and consider.
It was kind of cute...
[[Keep it?|end]]
<<type 50ms start .3s>>It seems precursery, as the door swings open after two beats.
<</type>>
<<type 50ms start .3s>>It's Tracy. She seems to wander in, examining the sprawing vines that incase the interior, then her gaze lands on you with some surprise.
<</type>>
<<type 50ms start .3s>>"I guess I was early."
<</type>>
<<type 50ms start .3s>>Things start to shift into place, and you realize..
<</type>>
<<type 50ms start .3s>>[["You knew."|knew1]]<</type>>"Yeaahhhh..?"
<<type 50ms start .3s>>She seems a little awkward.
<</type>>
<<type 50ms start .3s>>She starts to walk closer with a hand behind her back, but you're wary of the hungry plant behind you.
<</type>>
<<type 50ms start .3s>>"Sorry buddy..."
<</type>>
<<type 50ms start .3s>>Huh?
<</type>>
<<type 50ms start .3s>>Before you realize it's happened, you're knocked [[unconscious.]] <</type>><<type 50ms start .3s>>You wake up with an awful headache. Your vision is blurry, but eventually you begin to make out vague shapes.
<</type>>
<<type 50ms start .3s>>Sleek white counters, rows and rows of jars...
<</type>>
<<type 50ms start .3s>>Suddenly a person blocks your vision, they lean down and you can reconize her face through the warbled glass.
<</type>>
<<type 70ms start 1s>>"Hey pal."<</type>><<type 70ms start .5s>> "Don't worry about it."<</type>>
<<timed 20s>><<goto "end">><</timed>><head>
<title>Page Title</title>
</head>
<body>
<h1>PLANTED</h1>
<p>Jaden Osborne, 2024.</p>
</body>
<<timed 4s>><<goto "start">><</timed>>